hello Ben,
By all means please mail me the bitmap program to [email protected] Thank you much, I'm looking forward to it.... Luis. > Date: Mon, 9 Mar 2009 18:38:09 -0500 > From: [email protected] > Subject: Re: Copying Tbmp/tAIB resources -- not working? > To: [email protected] > > With your permission, I will e-mail you a program that reads a whole > bunch of bitmap recourses and displays it to the screen. If you look at > my website, it is the Set game. Each card is a separate bitmap resouse. > I will e-mail you the source code if you ask. > > Benjamin > http://writerbenjamin.com > > luis maldonado wrote: > > Hi everyone, > > > > wouldn't it be nice if some of who have already solved the bitmap > > processing problem to give us newbies a bit of help and show use > > some sample code that: > > > > 1) gets the ENTIRE header > > 2) the BITMAP bits > > 3) show the BITMAP on the device. > > > > 4) differences between low res and hi res bitmaps.... > > > > the OS has been deemed as a deas OS and we're still asking for help on > > how to display BITMAPS.... > > > > searching the web is no help..... > > > > anywho, just a thought.... > > > > Luis > > > > > > > Date: Fri, 27 Feb 2009 08:49:12 +0100 > > > From: [email protected] > > > Subject: Re: Copying Tbmp/tAIB resources -- not working? > > > To: [email protected] > > > > > > the safest would be to use BmpGetSizes to obtain size of header and > > size of data > > > so you will know how much you need to store. and as others wrote, you are > > > caching only (incomplete) header in your code, use BmpGetBits to get data > > > > > > Ryan Rix wrote: > > > > Hey guys, > > > > > > > > I am writing code to dynamically draw icons for an application > > launcher. > > > > I am using a linked list to store all of the entries of the launcher, > > > > which include both tAIB resource bitmaps (which are just BitmapType > > > > written to a resource, right?) and generic BitmapTypes, all stored as > > > > pointers in my node structure as a BitmapPtr icon. > > > > > > > > When I attempt to copy the resource to a static location in memory > > using > > > > > > > > newLink->icon=MemPtrNew( sizeof(BitmapType)); > > > > DmOpenRef ref=DmOpenDatabase(cn,id,dmModeReadWrite); > > > > MemHandle h = DmGetResource( 'tAIB', 1000 ); > > > > if(h){ > > > > BitmapPtr oldIcon = MemHandleLock(h); > > > > MemMove(newLink->icon, oldIcon, sizeof(BitmapType)); > > > > MemHandleUnlock(h); > > > > }else{ > > > > newLink->icon=NULL; > > > > } > > > > DmReleaseResource(h) > > > > > > > > I usually get crap written to the BitmapPtr and when I draw it with > > > > WinDrawBitmap I usually get either a crash or just crap drawn to the > > > > screen, I've yet to get a working icon. > > > > Does anyone have a clue why my code keeps crapping out like this? > > > > > > > > -- > > > > Thanks and best regards, > > > > Ryan Rix > > > > TamsPalm - The PalmOS Blog > > > > (623)-239-1103 <-- Grand Central, baby! > > > > > > > > Jasmine Bowden - Class of 2009, Marc Rasmussen - Class of 2008, Erica > > > > Sheffey - Class of 2009, Rest in peace. > > > > > > -- > > > For information on using the ACCESS Developer Forums, or to > > unsubscribe, please see http://www.access-company.com/developers/forums/ > > > > ------------------------------------------------------------------------ > > Windows Live™ Contacts: Organize your contact list. Check it out. > > <http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009> > > -- > For information on using the ACCESS Developer Forums, or to unsubscribe, > please see http://www.access-company.com/developers/forums/ _________________________________________________________________ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
