hello Ben,

 

By all means please mail me the bitmap program to [email protected]

 

Thank you much, I'm looking forward to it....

 

Luis.


 
> Date: Mon, 9 Mar 2009 18:38:09 -0500
> From: [email protected]
> Subject: Re: Copying Tbmp/tAIB resources -- not working?
> To: [email protected]
> 
> With your permission, I will e-mail you a program that reads a whole 
> bunch of bitmap recourses and displays it to the screen. If you look at 
> my website, it is the Set game. Each card is a separate bitmap resouse. 
> I will e-mail you the source code if you ask.
> 
> Benjamin
> http://writerbenjamin.com
> 
> luis maldonado wrote:
> > Hi everyone,
> > 
> > wouldn't it be nice if some of who have already solved the bitmap 
> > processing problem to give us newbies a bit of help and show use 
> > some sample code that:
> > 
> > 1) gets the ENTIRE header
> > 2) the BITMAP bits
> > 3) show the BITMAP on the device.
> > 
> > 4) differences between low res and hi res bitmaps....
> > 
> > the OS has been deemed as a deas OS and we're still asking for help on 
> > how to display BITMAPS....
> > 
> > searching the web is no help.....
> > 
> > anywho, just a thought....
> > 
> > Luis
> > 
> > 
> > > Date: Fri, 27 Feb 2009 08:49:12 +0100
> > > From: [email protected]
> > > Subject: Re: Copying Tbmp/tAIB resources -- not working?
> > > To: [email protected]
> > >
> > > the safest would be to use BmpGetSizes to obtain size of header and 
> > size of data
> > > so you will know how much you need to store. and as others wrote, you are
> > > caching only (incomplete) header in your code, use BmpGetBits to get data
> > >
> > > Ryan Rix wrote:
> > > > Hey guys,
> > > >
> > > > I am writing code to dynamically draw icons for an application 
> > launcher.
> > > > I am using a linked list to store all of the entries of the launcher,
> > > > which include both tAIB resource bitmaps (which are just BitmapType
> > > > written to a resource, right?) and generic BitmapTypes, all stored as
> > > > pointers in my node structure as a BitmapPtr icon.
> > > >
> > > > When I attempt to copy the resource to a static location in memory 
> > using
> > > >
> > > > newLink->icon=MemPtrNew( sizeof(BitmapType));
> > > > DmOpenRef ref=DmOpenDatabase(cn,id,dmModeReadWrite);
> > > > MemHandle h = DmGetResource( 'tAIB', 1000 );
> > > > if(h){
> > > > BitmapPtr oldIcon = MemHandleLock(h);
> > > > MemMove(newLink->icon, oldIcon, sizeof(BitmapType));
> > > > MemHandleUnlock(h);
> > > > }else{
> > > > newLink->icon=NULL;
> > > > }
> > > > DmReleaseResource(h)
> > > >
> > > > I usually get crap written to the BitmapPtr and when I draw it with
> > > > WinDrawBitmap I usually get either a crash or just crap drawn to the
> > > > screen, I've yet to get a working icon.
> > > > Does anyone have a clue why my code keeps crapping out like this?
> > > >
> > > > --
> > > > Thanks and best regards,
> > > > Ryan Rix
> > > > TamsPalm - The PalmOS Blog
> > > > (623)-239-1103 <-- Grand Central, baby!
> > > >
> > > > Jasmine Bowden - Class of 2009, Marc Rasmussen - Class of 2008, Erica
> > > > Sheffey - Class of 2009, Rest in peace.
> > >
> > > --
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> > unsubscribe, please see http://www.access-company.com/developers/forums/
> > 
> > ------------------------------------------------------------------------
> > Windows Live™ Contacts: Organize your contact list. Check it out. 
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