> Greetings all -
>
> Can anyone suggest how one would properly set up pricing for a piece of
> shareware s/w - like what you see on PalmGear? I see a lot of the games
> range in price anywhere from $5 to $15. Some of the applications have an
> even bigger spread. For the ones out there in the community that post a lot
> of Palm apps that aren't freeware, how do you determine what your shareware
> price is going to be?
>
> I realize this is a pretty basic marketing question in some regards (price
> what the market will bear, high volume vs. low volume, supply and demand
> etc.) But I wanted to get some educated feedback before I make an
> uneducation decision in pricing my software.
take a look at the software pricing now, and - do something similar.
palm is very well known for cheap software.. if you throw a $20 price
tag on a game, people will complain, its simple.
however, 'commercial' companies are greedy, and have to pay for some
fat guy in a suit to sit around and tell people what to do. if your a
shareware developer, without this overhead.. $5 -> $15 should be ok for
you :)
// az
[EMAIL PROTECTED]
http://www.ardiri.com/ <--- free games!
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