Hi Everyone,

I'm trying to find a way to create "sprite" graphics on the Palm.  
Essentially, I want to create a graphic object that I can move 
around the screen (and over other bitmaps, etc), that won't require 
me to redraw the underlying bitmaps, etc.  In other words, I don't 
want this "sprite" to corrupt the image data over which it is moving.  
For example, on a racing game, I want my car image to move across 
the road without requiring me to redraw the road over and over again.

Right now, I'm using bitmaps and redrawing the portion of the bitmap 
that gets wiped out when another bitmap moves over it.  This process 
is very slow on the Palm.  I would think there should be an easier way 
to do this.  There are many "scrolling" type games out there for the 
Palm that must do this.

Any thoughts/suggestions would be greatly appreciated!

Thanks,
-Robert


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