Is that really your major concern Michael? :-) Gavin.
-----Original Message----- From: Michael Glickman [mailto:[EMAIL PROTECTED]] Sent: Monday, 7 January 2002 1:10 PM To: Palm Developer Forum Subject: RE: Palm and ARM (Was: PL/I for Palm ?) -----Original Message----- From: Aaron Ardiri [mailto:[EMAIL PROTECTED]] Sent: Saturday, 5 January 2002 1:59 PM To: Palm Developer Forum Subject: Re: Palm and ARM (Was: PL/I for Palm ?) > pilrc already has ARM support :) What you probably meant is that the resources are unaffected by CPU type... well, at least we can hope. How about creator ID and DB/Resource type ? I am not quite certain what is the natural way to store that on a little-endian machine like ARM. In particular, will we still be able to treat CreatorID as a char string, e.g. WinDrawChars (&creatorID, 4, x, y) ?. For me it will be a bit of a hassle if we can't. And (as John suggested) we can have resources over 64k with ARM (which will be really great!), that might also affect pilrc. Michael -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
