I am trying to make a double-buffered graphics in my new game. I create both
buffers in memory and change LSSA when I need to see the buffer's content on
the display. This works fine with expect of the color devices (IIIc, m505).
This devices just show nothing - looks like LSSA change is ignored.
I know that at least IIIc has dedicated VRAM video buffer and I have to use
WinScreenLock/WinScreenUnlock instead of direct LSSA change (is it true for
m505 and other?). But using this scheme I will waste CPU time and dynamic
memory of the monochrome devices and loct all the benefits of the double
buffertring :-(.
Showld I check the color capabilities of the device and use LSSA/ScreenLock
depending on check result?



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