I am trying to make a double-buffered graphics in my new game. I create both buffers in memory and change LSSA when I need to see the buffer's content on the display. This works fine with expect of the color devices (IIIc, m505). This devices just show nothing - looks like LSSA change is ignored. I know that at least IIIc has dedicated VRAM video buffer and I have to use WinScreenLock/WinScreenUnlock instead of direct LSSA change (is it true for m505 and other?). But using this scheme I will waste CPU time and dynamic memory of the monochrome devices and loct all the benefits of the double buffertring :-(. Showld I check the color capabilities of the device and use LSSA/ScreenLock depending on check result?
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