On Thu, 19 Sep 2002 [EMAIL PROTECTED] wrote:

> I think you will find that the m68K inside palm units do not support
> floating point math. All floating point math is done using software
> emulation !!!! And therefore is slow. Far better to use fixed point math
> and binary scaling if you want any speed (although I suspect that this
> is a rare art these days). 

Except in the realm of game development, anyway...

-----------------------------------------------------------------------
Brian Smith // avalon73 at arthurian dot nu // http://www.arthurian.nu/
Software Developer  //  Gamer  //   Webmaster  //  System Administrator
"I don't want the world.  I just want your half." -- TMBG


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