Apologies to game developers, I forgot you lot are masters of speed. -----Original Message----- From: Brian Smith [mailto:[EMAIL PROTECTED]] Sent: 19 September 2002 14:24 To: Palm Developer Forum Subject: RE: Does M68k supports floating point computing?
On Thu, 19 Sep 2002 [EMAIL PROTECTED] wrote: > I think you will find that the m68K inside palm units do not support > floating point math. All floating point math is done using software > emulation !!!! And therefore is slow. Far better to use fixed point math > and binary scaling if you want any speed (although I suspect that this > is a rare art these days). Except in the realm of game development, anyway... ----------------------------------------------------------------------- Brian Smith // avalon73 at arthurian dot nu // http://www.arthurian.nu/ Software Developer // Gamer // Webmaster // System Administrator "I don't want the world. I just want your half." -- TMBG -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
