> > I think you will find that the m68K inside palm units do not support
> > floating point math. All floating point math is done using software
> > emulation !!!! And therefore is slow. Far better to use fixed point math
> > and binary scaling if you want any speed (although I suspect that this
> > is a rare art these days).
>
> Except in the realm of game development, anyway...

i was going to say :) we use fixed point math all the time :) *g*

--
Aaron Ardiri
CEO - CTO
Mobile Wizardry
http://www.mobilewizardry.com/


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