> > I think you will find that the m68K inside palm units do not support > > floating point math. All floating point math is done using software > > emulation !!!! And therefore is slow. Far better to use fixed point math > > and binary scaling if you want any speed (although I suspect that this > > is a rare art these days). > > Except in the realm of game development, anyway...
i was going to say :) we use fixed point math all the time :) *g* -- Aaron Ardiri CEO - CTO Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
