actually i use some similar code and it works. the only difference is that i
use a normal BitmapType as a result of BmpCreateBitmapV3.

try to change this line:
> BitmapTypeV3 *bmpV3P = BmpCreateBitmapV3(bitmapP, kDensityDouble,
BmpGetBits(bitmapP), NULL);
to this:
> bitmapP = BmpCreateBitmapV3(bitmapP, kDensityDouble, BmpGetBits(bitmapP),
NULL);

btw, how exactly does the simulator "crash"? doesn't it show a message or
something?

markus dresch (www.palmside.com)



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