> WinCopyRectangle (sprite->window, NULL, &r, 64, 128, winPaint);
---
WinCopyRectangle(sprite->window, WinGetDisplayWindow(),
&r, 64, 128, winPaint);
---
may help if you specify the destination window dont you think?
cube3d/burning do double buffering and come with sources at
www.ardiri.com
---
Aaron Ardiri [EMAIL PROTECTED]
CEO - CTO +46 70 656 1143
Mobile Wizardry http://www.mobilewizardry.com/
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