> WinCopyRectangle (sprite->window, NULL, &r, 64, 128, winPaint);

---
  WinCopyRectangle(sprite->window, WinGetDisplayWindow(), 
                   &r, 64, 128, winPaint);
---

may help if you specify the destination window dont you think?
cube3d/burning do double buffering and come with sources at
www.ardiri.com

---
Aaron Ardiri                        [EMAIL PROTECTED]
CEO - CTO                                           +46 70 656 1143
Mobile Wizardry                      http://www.mobilewizardry.com/


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