> I just thought of another reason - unnessicary duplication 
> of data.  I have a LOT of animations, and I thought it best 
> to use the bitmaps as they were in storage - saving a fair 
> amount of dynamic memory.  Alas, this was not to happen.  Your 
> solution was the solution, though I can not for the life of me 
> think why what I was doing wouldn't work...  
> Thank you for your help!

well - this is mute if you compress your bitmap resources. it'll
run slower if it has to decompress every time it draws. also, 
dynamic memory is not your problem; users complain about static 
memory  (ie: how big your application is). 

we have been successfully capable of using storage memory for 
offscreen windows (palm wont like me to tell you how i did this) - 
we have over 400kb of offscreen windows in an application that runs 
on palmos 3.1 - then we have approx 60-70k of dynamic memory for 
the game itself (variables etc)

now, you can do this however you want; but, in the past three 
years i have been doing game developmenbt on palm - i am quite
happy with the way we do things.

---
Aaron Ardiri                        [EMAIL PROTECTED]
CEO - CTO                                           +46 70 656 1143
Mobile Wizardry                      http://www.mobilewizardry.com/


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