> I just thought of another reason - unnessicary duplication > of data. I have a LOT of animations, and I thought it best > to use the bitmaps as they were in storage - saving a fair > amount of dynamic memory. Alas, this was not to happen. Your > solution was the solution, though I can not for the life of me > think why what I was doing wouldn't work... > Thank you for your help!
well - this is mute if you compress your bitmap resources. it'll run slower if it has to decompress every time it draws. also, dynamic memory is not your problem; users complain about static memory (ie: how big your application is). we have been successfully capable of using storage memory for offscreen windows (palm wont like me to tell you how i did this) - we have over 400kb of offscreen windows in an application that runs on palmos 3.1 - then we have approx 60-70k of dynamic memory for the game itself (variables etc) now, you can do this however you want; but, in the past three years i have been doing game developmenbt on palm - i am quite happy with the way we do things. --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
