Hey,

I'd just like to ask if nilEvents are accurate for timing events
(animations/games). In my program, i made a rectangle move  every nilevent
but it wouldn't move very consistently.

Do nil events happen every event or just when there are no other events to
register?
If not, how is it possible to make accurate timing. Do you have to increment
a integer for every event , then do what ever you want after that?

Thanks
Geoff

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