Edan,

>I force nil events to happen so I can get accurate timing.

My point is that not every nilEvent will necessarily be because of
EvtSetNullEventTick() or a timeout.  So you may still end up with *extra*
nilEvents, which may or may not impact what you are trying to do.

I don't know all the other conditions which can cause nilEvents, but one example
is having the insertion point enabled in a field object.  The OS causes the
extra nilEvents, and then uses them to show / hide the flashing insertion point.

Doug

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