From: "geoff" <[EMAIL PROTECTED]> > I'd just like to ask if nilEvents are accurate for timing events > (animations/games). In my program, i made a rectangle move > every nilevent but it wouldn't move very consistently. >
Track down a copy of an example program called reptoids. It's a fully documented implementation of an asteroids-style game. I used it for insights into off-screen buffering so I don't remember how it handled the timing. Chris Tutty -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
