From: "geoff" <[EMAIL PROTECTED]>
> I'd just like to ask if nilEvents are accurate for timing events
> (animations/games). In my program, i made a rectangle move  
> every nilevent but it wouldn't move very consistently.
> 

Track down a copy of an example program called reptoids.  
It's a fully documented implementation of an asteroids-style
game.  I used it for insights into off-screen buffering so I 
don't remember how it handled the timing.

Chris Tutty

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