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On Wed, 27 Oct 2004 22:19, Nikolai Filipov wrote:
> I want to comment on the Tungsten C Simulator for example.
> The real device doesn't have a Graffiti area, which leads to some
> differences in the user interface (no taps in that area, etc).
>
> Why does the Tungsten C Simulator have a Graffiti area then? This makes
> some bugs (which happen on the real device) non-reproducible on the
> Simulator, which I'm sure no one wants...
>
> A side question, are skins for any of the Simulators being planned (so that
> the Simulators look at least somewhat similar to the real devices), or is
> that something for the distant future (or maybe won't ever be implemented)?
IMO the emulators were a much better idea. They were more portable (i.e.,
they actually _got_ ported to platforms that aren't Windows), and they
carried the bugs of the OS, since the bugs would be in the ROM. Carrying the
bugs of the OS is a good thing, because it's the _only_ way you can work
around them unless you have the real unit.
I hope that PalmSource recognise their mistake and switch back to using
emulation. It shouldn't even be particularly hard, since ARM emulators
aren't exactly uncommon. The GBA emulator was out maybe a week after the
device appeared. GBA emulators now work on every desktop platform. Is it
really so hard to do the same for a PDA? Surely not.
TX
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