Christian Giordano wrote:
I'm trying to animate an image, so I'm drawing it every nilEvent with a different position. What I get though, is a very annoying flickering regardless the timeout of the EvtGetEvent (tried with short time).
Mukesh mentioned locking the window, here's another way: Create an offscreen window, draw everything onto that window, then copy over the entire image to the screen when you are done. This will eliminate your flickering entirely.

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Bob

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