Hello all!
I wanted to let everyone know that I am in the process of designing a
sci-fi game that will be played exclusively with paper models. I am in
the rough design phase right now and I am looking for anyone that
wants to participate in any part of the process

OK folks, this idea has been tinkered with for a bit now.... I think
its time to dust off the idea. Especially now that The Haggard has
signed on with Ecardmodels.

I want to develop a Sci-Fi game that will utilize paper models for the
entire game. Models will of course need to be kept fairly simple for
this as people might need to print a build a lot of them. Possible
even have 2.5 d representations of models to go along with the real
builds.

I am thinking along the lines of a fairly large game with different
parts that could be played standalone if desired.

Overall idea (this is a very quick, not set in stone idea of course)

Part 1: Outerspace phase will have space combat, troop and resource
movement to specified location

part 2: planetary phase will be the dropping of troops and resources,
building of bases and atmospheric combat

part 3: planetary conquest will be the taking over and elimination of
the opponents bases.

I have no preconcieved notions of complexity but I would like to make
it playable on a couple levels, very easy short games (30 min) and
medium difficulty longer games (2-4 hours).

I am thinking the short games will just be one phase. Long game all phases.

One thing about the models - we will want to use layers, probably
fairly heavily as we will want someone who buys say a space freighter
to be able to print it off in differnent colors or liveries based on
The team/race/whatever they wish to play.

Needed:

Game theory developer - will help work out the basic rules of the game
and assist in writing backstory

Designers - make models of course, the more the merrier. if you never
designed a model before this will be a good time to get your feet wet
if you want! High complexity is not the focus here, but making fairly
easy quick build models.

Authors - focus on backstory and assist on writeups for ship, vehicles, etc etc

Game mechanics - will help fine tune game rules and ship, vehicle, etc
statistics

illustrators - will make spiffy graphics for the instruction sheets,
possibly make nice 2.5 d representations of the pieces. These 2.5 d
pieces will be sold with each model, not separately for free  that
would not promote the designers very well

Play testers - get to test out game theory and help game balance

Thoughts?
Thanks!
Chris
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