Hello all! I wanted to let everyone know that I am in the process of designing a sci-fi game that will be played exclusively with paper models. I am in the rough design phase right now and I am looking for anyone that wants to participate in any part of the process
OK folks, this idea has been tinkered with for a bit now.... I think its time to dust off the idea. Especially now that The Haggard has signed on with Ecardmodels. I want to develop a Sci-Fi game that will utilize paper models for the entire game. Models will of course need to be kept fairly simple for this as people might need to print a build a lot of them. Possible even have 2.5 d representations of models to go along with the real builds. I am thinking along the lines of a fairly large game with different parts that could be played standalone if desired. Overall idea (this is a very quick, not set in stone idea of course) Part 1: Outerspace phase will have space combat, troop and resource movement to specified location part 2: planetary phase will be the dropping of troops and resources, building of bases and atmospheric combat part 3: planetary conquest will be the taking over and elimination of the opponents bases. I have no preconcieved notions of complexity but I would like to make it playable on a couple levels, very easy short games (30 min) and medium difficulty longer games (2-4 hours). I am thinking the short games will just be one phase. Long game all phases. One thing about the models - we will want to use layers, probably fairly heavily as we will want someone who buys say a space freighter to be able to print it off in differnent colors or liveries based on The team/race/whatever they wish to play. Needed: Game theory developer - will help work out the basic rules of the game and assist in writing backstory Designers - make models of course, the more the merrier. if you never designed a model before this will be a good time to get your feet wet if you want! High complexity is not the focus here, but making fairly easy quick build models. Authors - focus on backstory and assist on writeups for ship, vehicles, etc etc Game mechanics - will help fine tune game rules and ship, vehicle, etc statistics illustrators - will make spiffy graphics for the instruction sheets, possibly make nice 2.5 d representations of the pieces. These 2.5 d pieces will be sold with each model, not separately for free that would not promote the designers very well Play testers - get to test out game theory and help game balance Thoughts? Thanks! Chris
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