Hi: I'm willing to help in the game concept/rules, fiction and illustrations/models sketch. You can reach me at: joaquimpedro at gmail dot com
Kind regards, Joaquim On Tue, Jan 12, 2010 at 6:09 PM, Chris Gutzmer <[email protected]> wrote: > Hello all! > I wanted to let everyone know that I am in the process of designing a > sci-fi game that will be played exclusively with paper models. I am in > the rough design phase right now and I am looking for anyone that > wants to participate in any part of the process > > OK folks, this idea has been tinkered with for a bit now.... I think > its time to dust off the idea. Especially now that The Haggard has > signed on with Ecardmodels. > > I want to develop a Sci-Fi game that will utilize paper models for the > entire game. Models will of course need to be kept fairly simple for > this as people might need to print a build a lot of them. Possible > even have 2.5 d representations of models to go along with the real > builds. > > I am thinking along the lines of a fairly large game with different > parts that could be played standalone if desired. > > Overall idea (this is a very quick, not set in stone idea of course) > > Part 1: Outerspace phase will have space combat, troop and resource > movement to specified location > > part 2: planetary phase will be the dropping of troops and resources, > building of bases and atmospheric combat > > part 3: planetary conquest will be the taking over and elimination of > the opponents bases. > > I have no preconcieved notions of complexity but I would like to make > it playable on a couple levels, very easy short games (30 min) and > medium difficulty longer games (2-4 hours). > > I am thinking the short games will just be one phase. Long game all phases. > > One thing about the models - we will want to use layers, probably > fairly heavily as we will want someone who buys say a space freighter > to be able to print it off in differnent colors or liveries based on > The team/race/whatever they wish to play. > > Needed: > > Game theory developer - will help work out the basic rules of the game > and assist in writing backstory > > Designers - make models of course, the more the merrier. if you never > designed a model before this will be a good time to get your feet wet > if you want! High complexity is not the focus here, but making fairly > easy quick build models. > > Authors - focus on backstory and assist on writeups for ship, vehicles, etc > etc > > Game mechanics - will help fine tune game rules and ship, vehicle, etc > statistics > > illustrators - will make spiffy graphics for the instruction sheets, > possibly make nice 2.5 d representations of the pieces. These 2.5 d > pieces will be sold with each model, not separately for free that > would not promote the designers very well > > Play testers - get to test out game theory and help game balance > > Thoughts? > Thanks! > Chris > > -- > You received this message because you are subscribed to the Google Groups > "Papermodels II" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<papermodels%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/papermodels?hl=en. > > > >--
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