Hi:

I'm willing to help in the game concept/rules, fiction and
illustrations/models sketch.
You can reach me at: joaquimpedro at gmail dot com

Kind regards,

Joaquim

On Tue, Jan 12, 2010 at 6:09 PM, Chris Gutzmer <[email protected]> wrote:

> Hello all!
> I wanted to let everyone know that I am in the process of designing a
> sci-fi game that will be played exclusively with paper models. I am in
> the rough design phase right now and I am looking for anyone that
> wants to participate in any part of the process
>
> OK folks, this idea has been tinkered with for a bit now.... I think
> its time to dust off the idea. Especially now that The Haggard has
> signed on with Ecardmodels.
>
> I want to develop a Sci-Fi game that will utilize paper models for the
> entire game. Models will of course need to be kept fairly simple for
> this as people might need to print a build a lot of them. Possible
> even have 2.5 d representations of models to go along with the real
> builds.
>
> I am thinking along the lines of a fairly large game with different
> parts that could be played standalone if desired.
>
> Overall idea (this is a very quick, not set in stone idea of course)
>
> Part 1: Outerspace phase will have space combat, troop and resource
> movement to specified location
>
> part 2: planetary phase will be the dropping of troops and resources,
> building of bases and atmospheric combat
>
> part 3: planetary conquest will be the taking over and elimination of
> the opponents bases.
>
> I have no preconcieved notions of complexity but I would like to make
> it playable on a couple levels, very easy short games (30 min) and
> medium difficulty longer games (2-4 hours).
>
> I am thinking the short games will just be one phase. Long game all phases.
>
> One thing about the models - we will want to use layers, probably
> fairly heavily as we will want someone who buys say a space freighter
> to be able to print it off in differnent colors or liveries based on
> The team/race/whatever they wish to play.
>
> Needed:
>
> Game theory developer - will help work out the basic rules of the game
> and assist in writing backstory
>
> Designers - make models of course, the more the merrier. if you never
> designed a model before this will be a good time to get your feet wet
> if you want! High complexity is not the focus here, but making fairly
> easy quick build models.
>
> Authors - focus on backstory and assist on writeups for ship, vehicles, etc
> etc
>
> Game mechanics - will help fine tune game rules and ship, vehicle, etc
> statistics
>
> illustrators - will make spiffy graphics for the instruction sheets,
> possibly make nice 2.5 d representations of the pieces. These 2.5 d
> pieces will be sold with each model, not separately for free  that
> would not promote the designers very well
>
> Play testers - get to test out game theory and help game balance
>
> Thoughts?
> Thanks!
> Chris
>
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