On Fri, Sep 16, 2011 at 8:44 AM, mike n <[email protected]> wrote:
> I have toyed with the idea of doing more designing but i found most all of
> the documentation used papakura, and alas. Im a linux user so thats not
> happy.
> But, I did find an awesome resource  . . . . Well i need to read the stuff,
> but it looks promising. thought it would be nice to share
> http://pixeloz.deviantart.com/art/Free-Paper-Model-Design-eBook1-158441085?

Pepakura Designer is best used with something like Metasequoia if
you're starting from scratch: MS for the actual modeling, and PD for
the unfolding and parts layout. Neither will do all the work for you.

Much of what you'll find are simply meshes and textures that have been
extracted from video games and run through Pepakura Designer, without
any real design work done to them at all.

I do my 3D modeling in AutoCAD and unfold manually, one surface at a
time, then export to Adobe Illustrator for layout and finishing.
Others use Google SketchUp, with or without an unfolding script. Some
use the drawing capabilities in Photoshop or even MS Word to lay out
parts after doing the math and unfolding in their heads, or by trial
and error with paper and scissors.

And the *real* old school designers don't do anything on the computer
until they're ready to scan the finished models pages.

There's no one "right way" to do this stuff. It's a matter of finding
the tools that will do what's needed to support what you already know
and have. Pepakura Designer is just one possible tool out of many. :-)
-- 
Mike Hungerford
http://www.chthulhu.com/

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