thats exactly what i was thinking. :D its the where to start that i've been
struggling with.
I have been using all of those tools for quite a while now. and so far that
book looks
fabulous. :D Im a huge fan of gimp. I have worked a little with inkscape, I
may open
up one of my simpler models and give it a shot with something thats already
modeled.


On Fri, Sep 16, 2011 at 12:54 PM, Wolfgang Holzinger <[email protected]> wrote:

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>
> Hello Mike
>
> > I have toyed with the idea of doing more designing but i found most all
> > of the documentation used papakura, and alas. Im a linux user so thats
> > not happy.
> Why not? I'm also a Linux user and quite happy in designing paper models.
> - - Create 3D-Meshes in Blender (www.blender.org)
> - - Blender has tools for unfolding meshes: unfold and B-Paperizer
> - - The results of unfolding are SVG-graphics which can be imported into
>  inkscape (www.inkscape.org). There you can do vector-based texturing
>  or you can export it into
> - - gimp (www.gimp.org), a bitmap editor which is really great.
>
> I did some projects with this software combination, and all worked well.
>
> > But, I did find an awesome resource  . . . . Well i need to read the
> > stuff, but it looks promising. thought it would be nice to share
> >
> >
> http://pixeloz.deviantart.com/art/Free-Paper-Model-Design-eBook1-158441085
> ?
> This book is really great stuff. Have a lot of fun reading it.
>
> Best regards,
> Wolfgang
>
> - --
> MfG Wolfgang Holzinger
>    E-Mail: [email protected]
>
> +--------------------------------------------------+
> | Linux -- because life is too short for a reboot! |
> +--------------------------------------------------+
>
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