Yes please do provide a mockup when you get a chance. I think I see your idea but a picture is worth a million lines of code.
David E DeMarle Kitware, Inc. Principal Engineer 21 Corporate Drive Clifton Park, NY 12065-8662 Phone: 518-881-4909 On Thu, Aug 17, 2017 at 1:34 PM, Timothy Dwight Dunn < [email protected]> wrote: > Actually I was just talking about this in a Paraview tutorial I gave this > morning at a conference. I would prefer to kill the hard coded light > allowing the ability to add in general lights that the user can design and > setup. In addition to save a conf out for the setup to be used as a > default. I normally set things up in Paraview export what I need pop them > in a CG app so that I can light them with so much more control but this is > often difficult at best to impossible as the norm due to complexity of the > scene. If we could get more and better light control, especially with > Osprey then I'd be a very happy camper. > > Just to make really difficult make sure the lights interact with > objects/layers as desired by the user, including volumeterics. This is a > common thing to do in CG apps. Light objects A,B,C with light rig1, object > D,E with light rig2 and object F with light rig3 .... The easiest way to do > this is to have a panel for each light, or for paraview the gui controls > with a check box list for each available layer which can > activate/deactivate each light per layer. OK this makes sense in my head > but I don't think I'm explaining it well do to conference exhaustion. If > desired I can do a mock up gui layout image of what I'm trying to describe. > > > Tim Dunn > Scientific\Data Visualization & Visual Analytics for; > CIRES - Earth Lab-Analytics Hub > CU Research Computing (CURC) > Center for Research Data and Digital Scholarship (CRDDS) > [email protected] > > On Thu, Aug 17, 2017 at 11:16 AM, Scott, W Alan <[email protected]> > wrote: > >> No objection here. Only thought I have is that the lights may be setup >> by default slightly differently for 2d and 3d. We may want a “headlight” >> for 2d. >> >> >> >> >> >> Alan >> >> >> >> *From:* ParaView [mailto:[email protected]] *On Behalf Of *David >> E DeMarle >> *Sent:* Thursday, August 17, 2017 7:35 AM >> *To:* [email protected] >> *Subject:* [EXTERNAL] [Paraview] Is anyone using the Extra Headlight in >> ParaView? >> >> >> >> By default, Paraview illuminates the scene with a vtkLightKit >> <http://www.vtk.org/doc/release/5.0/html/a01682.html>. You can however >> add an extra headlight. I am about to add a more general capability which >> lets you add any number and any kind of light, including the headlight. >> When I do that, the semi-hardcoded extra headlight becomes redundant. I >> would like to remove it to streamline both the code and the UI. >> >> Are there any objections to me doing that? >> >> David E DeMarle >> Kitware, Inc. >> Principal Engineer >> 21 Corporate Drive >> Clifton Park, NY 12065-8662 >> Phone: 518-881-4909 <(518)%20881-4909> >> >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Search the list archives at: http://markmail.org/search/?q=ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://public.kitware.com/mailman/listinfo/paraview >> >> >
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