I believe this is the bug Dave is working on: 
https://gitlab.kitware.com/paraview/paraview/issues/13963.  Dave – am I correct?

Alan

From: Timothy Dwight Dunn [mailto:[email protected]]
Sent: Thursday, August 17, 2017 11:34 AM
To: Scott, W Alan <[email protected]>
Cc: DeMarle, David E. (External Contacts) <[email protected]>; 
[email protected]
Subject: Re: [Paraview] [EXTERNAL] Is anyone using the Extra Headlight in 
ParaView?

Actually I was just talking about this in a Paraview tutorial I gave this 
morning at a conference. I would prefer to kill the hard coded light allowing 
the ability to add in general lights that the user can design and setup. In 
addition to save a conf out for the setup to be used as a default. I normally 
set things up in Paraview export what I need pop them in a CG app so that I can 
light them with so much more control but this is often difficult at best to 
impossible as the norm due to complexity of the scene. If we could get more and 
better light control, especially with Osprey then I'd be a very happy camper.

Just to make really difficult make sure the lights interact with objects/layers 
as desired by the user, including volumeterics. This is a common thing to do in 
CG apps. Light objects A,B,C with light rig1, object D,E with light rig2 and 
object F with light rig3 .... The easiest way to do this is to have a panel for 
each light, or for paraview the gui controls with a check box list for each 
available layer which can activate/deactivate each light per layer. OK this 
makes sense in my head but I don't think I'm explaining it well do to 
conference exhaustion. If desired I can do a mock up gui layout image of what 
I'm trying to describe.

Tim Dunn
Scientific\Data Visualization & Visual Analytics for;
CIRES - Earth Lab-Analytics Hub
CU Research Computing (CURC)
Center for Research Data and Digital Scholarship (CRDDS)
[email protected]<mailto:[email protected]>

On Thu, Aug 17, 2017 at 11:16 AM, Scott, W Alan 
<[email protected]<mailto:[email protected]>> wrote:
No objection here.  Only thought I have is that the lights may be setup by 
default slightly differently for 2d and 3d.  We may want a “headlight” for 2d.


Alan

From: ParaView 
[mailto:[email protected]<mailto:[email protected]>] On 
Behalf Of David E DeMarle
Sent: Thursday, August 17, 2017 7:35 AM
To: [email protected]<mailto:[email protected]>
Subject: [EXTERNAL] [Paraview] Is anyone using the Extra Headlight in ParaView?

By default, Paraview illuminates the scene with a 
vtkLightKit<http://www.vtk.org/doc/release/5.0/html/a01682.html>. You can 
however add an extra headlight. I am about to add a more general capability 
which lets you add any number and any kind of light, including the headlight. 
When I do that, the semi-hardcoded extra headlight becomes redundant. I would 
like to remove it to streamline both the code and the UI.
Are there any objections to me doing that?

David E DeMarle
Kitware, Inc.
Principal Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909<tel:(518)%20881-4909>

_______________________________________________
Powered by www.kitware.com<http://www.kitware.com>

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Search the list archives at: http://markmail.org/search/?q=ParaView

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/paraview

_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Search the list archives at: http://markmail.org/search/?q=ParaView

Follow this link to subscribe/unsubscribe:
http://public.kitware.com/mailman/listinfo/paraview

Reply via email to