I believe this is the bug Dave is working on: https://gitlab.kitware.com/paraview/paraview/issues/13963. Dave – am I correct?
Alan From: Timothy Dwight Dunn [mailto:[email protected]] Sent: Thursday, August 17, 2017 11:34 AM To: Scott, W Alan <[email protected]> Cc: DeMarle, David E. (External Contacts) <[email protected]>; [email protected] Subject: Re: [Paraview] [EXTERNAL] Is anyone using the Extra Headlight in ParaView? Actually I was just talking about this in a Paraview tutorial I gave this morning at a conference. I would prefer to kill the hard coded light allowing the ability to add in general lights that the user can design and setup. In addition to save a conf out for the setup to be used as a default. I normally set things up in Paraview export what I need pop them in a CG app so that I can light them with so much more control but this is often difficult at best to impossible as the norm due to complexity of the scene. If we could get more and better light control, especially with Osprey then I'd be a very happy camper. Just to make really difficult make sure the lights interact with objects/layers as desired by the user, including volumeterics. This is a common thing to do in CG apps. Light objects A,B,C with light rig1, object D,E with light rig2 and object F with light rig3 .... The easiest way to do this is to have a panel for each light, or for paraview the gui controls with a check box list for each available layer which can activate/deactivate each light per layer. OK this makes sense in my head but I don't think I'm explaining it well do to conference exhaustion. If desired I can do a mock up gui layout image of what I'm trying to describe. Tim Dunn Scientific\Data Visualization & Visual Analytics for; CIRES - Earth Lab-Analytics Hub CU Research Computing (CURC) Center for Research Data and Digital Scholarship (CRDDS) [email protected]<mailto:[email protected]> On Thu, Aug 17, 2017 at 11:16 AM, Scott, W Alan <[email protected]<mailto:[email protected]>> wrote: No objection here. Only thought I have is that the lights may be setup by default slightly differently for 2d and 3d. We may want a “headlight” for 2d. Alan From: ParaView [mailto:[email protected]<mailto:[email protected]>] On Behalf Of David E DeMarle Sent: Thursday, August 17, 2017 7:35 AM To: [email protected]<mailto:[email protected]> Subject: [EXTERNAL] [Paraview] Is anyone using the Extra Headlight in ParaView? By default, Paraview illuminates the scene with a vtkLightKit<http://www.vtk.org/doc/release/5.0/html/a01682.html>. You can however add an extra headlight. I am about to add a more general capability which lets you add any number and any kind of light, including the headlight. When I do that, the semi-hardcoded extra headlight becomes redundant. I would like to remove it to streamline both the code and the UI. Are there any objections to me doing that? David E DeMarle Kitware, Inc. Principal Engineer 21 Corporate Drive Clifton Park, NY 12065-8662 Phone: 518-881-4909<tel:(518)%20881-4909> _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Search the list archives at: http://markmail.org/search/?q=ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview
