The use case Alan brings up is captured in bug 17236: https://gitlab.kitware.com/paraview/paraview/issues/17236. Until that bug is fixed, I would argue strenuously against disabling the headlight. The implementation of the bug fix may or may not require the headlight to stick around (depending on how it is implemented).
I don’t personally have any other use case for the headlight, but it is a convenient way to get a bright light shining directly on the view. It’s valuable to quickly illuminate an object where the shading has made the colors murky. Is there a compelling reason to get rid of it? It’s tucked away in an innocuous corner of the GUI. -Ken From: ParaView [mailto:[email protected]] On Behalf Of Scott, W Alan Sent: Thursday, August 17, 2017 11:16 AM To: DeMarle, David E. (External Contacts) <[email protected]>; [email protected] Subject: Re: [Paraview] [EXTERNAL] Is anyone using the Extra Headlight in ParaView? No objection here. Only thought I have is that the lights may be setup by default slightly differently for 2d and 3d. We may want a “headlight” for 2d. Alan From: ParaView [mailto:[email protected]] On Behalf Of David E DeMarle Sent: Thursday, August 17, 2017 7:35 AM To: [email protected]<mailto:[email protected]> Subject: [EXTERNAL] [Paraview] Is anyone using the Extra Headlight in ParaView? By default, Paraview illuminates the scene with a vtkLightKit<http://www.vtk.org/doc/release/5.0/html/a01682.html>. You can however add an extra headlight. I am about to add a more general capability which lets you add any number and any kind of light, including the headlight. When I do that, the semi-hardcoded extra headlight becomes redundant. I would like to remove it to streamline both the code and the UI. Are there any objections to me doing that? David E DeMarle Kitware, Inc. Principal Engineer 21 Corporate Drive Clifton Park, NY 12065-8662 Phone: 518-881-4909
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