On Oct 31, 2011, at 12:05 PM, august wrote:

> 
> 
>> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg 
>> installed, but not will all of the codecs.  I think patko has made a windows 
>> build of readanysf~ in the past, hopefully he can help again.
> 
> hmm. Interesting.   I'll check that out.  If that is built, then
> compiling readanysf~ shouldn't be too hard, I think.  Packaging might be
> something else, however.

Packaging should be easy, just included all the needed .dlls into the 
readanysf~ folder.  No install_name_tool trickery like on Mac OS X.

>> I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS 
>> X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x 
>> unless someone can spend some time debugging that.
> 
> Any ideas what the crash was about?  I don't have a mac.  Otherwise, I'd
> test it.

This is a 64-bit build on Mac OS X 10.6 running in a 64-bit Pd-extended.  I 
create a [readanysf~], then I get help on it.  Then I click on the [open 
http://wnycam.streamguys.com( msg, it pauses and gives me this dump.  Opening a 
.mov does the same thing:

The Mac OS X crash logger says:

Thread 0:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib                   0x00007fff87661a6a __semwait_signal + 10
1   libSystem.B.dylib                   0x00007fff876618f9 nanosleep + 148
2   libSystem.B.dylib                   0x00007fff87661863 usleep + 57
3   pd                                  0x0000000100056f8c pa_send_dacs + 380
4   pd                                  0x000000010002e701 m_mainloop + 209
5   pd                                  0x000000010003022d sys_main + 1469
6   pd                                  0x00000001000015f2 _start + 224
7   pd                                  0x0000000100001511 start + 33

I'll try more later.  You can also get GUI access to a PdLab Mac if that's 
useful.

.hc

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