On Oct 31, 2011, at 12:05 PM, august wrote: > > >> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg >> installed, but not will all of the codecs. I think patko has made a windows >> build of readanysf~ in the past, hopefully he can help again. > > hmm. Interesting. I'll check that out. If that is built, then > compiling readanysf~ shouldn't be too hard, I think. Packaging might be > something else, however. > >> I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS >> X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x >> unless someone can spend some time debugging that. > > Any ideas what the crash was about? I don't have a mac. Otherwise, I'd > test it.
It seems that the crash is related to 64-bitness. I just built readanysf~ from svn against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.5. That works. Building on Mac OS X 10.6/x86_64 against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.6 crashes. .hc ---------------------------------------------------------------------------- There is no way to peace, peace is the way. -A.J. Muste _______________________________________________ Pd-dev mailing list [email protected] http://lists.puredata.info/listinfo/pd-dev
