> >> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg > >> installed, but not will all of the codecs. I think patko has made a > >> windows build of readanysf~ in the past, hopefully he can help again. > > > > hmm. Interesting. I'll check that out. If that is built, then > > compiling readanysf~ shouldn't be too hard, I think. Packaging might be > > something else, however. > > Packaging should be easy, just included all the needed .dlls into the > readanysf~ folder. No install_name_tool trickery like on Mac OS X.
Okay, I just tried the windows pdlab machine. readanysf~ compiles just fine. The linking is broken however. I get a bunch of libgmerlin_avdec.a undefined references to ffmpeg : 'avcodec_find_decoder', 'avcodec_flush_buffers', etc. any ideas what this could be. I see the gmerlin code is in your /home dir. Have you built other gmerlin stuff with it? we might need to update and build the ffmpeg and gmerlin stuff. -- http://aug.ment.org GPG: 0A8D 2BC7 243D 57D0 469D 9736 C557 458F 003E 6952 _______________________________________________ Pd-dev mailing list [email protected] http://lists.puredata.info/listinfo/pd-dev
