On Oct 31, 2011, at 2:27 PM, august wrote: >>>> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg >>>> installed, but not will all of the codecs. I think patko has made a >>>> windows build of readanysf~ in the past, hopefully he can help again. >>> >>> hmm. Interesting. I'll check that out. If that is built, then >>> compiling readanysf~ shouldn't be too hard, I think. Packaging might be >>> something else, however. >> >> Packaging should be easy, just included all the needed .dlls into the >> readanysf~ folder. No install_name_tool trickery like on Mac OS X. > > > Okay, I just tried the windows pdlab machine. readanysf~ compiles just > fine. The linking is broken however. I get a bunch of > libgmerlin_avdec.a undefined references to ffmpeg : > 'avcodec_find_decoder', 'avcodec_flush_buffers', etc. > > any ideas what this could be. > > I see the gmerlin code is in your /home dir. > > Have you built other gmerlin stuff with it? > we might need to update and build the ffmpeg and gmerlin stuff.
That's pretty much where I got. Patrice Colet got a working build apparently, I hope he can help with this process. .hc ---------------------------------------------------------------------------- You can't steal a gift. Bird gave the world his music, and if you can hear it, you can have it. - Dizzy Gillespie _______________________________________________ Pd-dev mailing list [email protected] http://lists.puredata.info/listinfo/pd-dev
