GEM is a bit easier to deal with for shaders since there is no need to do
any specific wrapper.  Any ARB_ vertex or fragment shader and any GLSL
shader you find on the web can work in GEM without modification.  In some
cases you might need to change something in the shader text to deal with
rectangle vs 2D textures.

On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote:

On the cycling74 webpage there is an interesting article about writing
shaders for jitter:


http://cycling74.com/story/2007/5/23/181113/507

is there a similar function available for GEM? Has anyone had experience
with doing this?

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