Hello
i am looking for an example patch, or how to for multitexturing. Im
trying to port some GLSL shaders that implement mixers over to GEM.
How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
thanks, forgive me if this is obvious, but I looked around and did
not see any example code.
v a d e //
www.vade.info
abstrakt.vade.info
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