This is really impressive in many ways. Out of curiosity, how is the
licensing handled? Congratulations, Spore is one of the few games I
have been eagerly anticipating, I cannot wait to get my hands on it :)
On Nov 11, 2007, at 5:59 PM, [EMAIL PROTECTED] wrote:
I'm not certain that I would say that about me... :-)
But yes, since the cat is out of the bag, Spore uses Pd _very_
heavily. I worked with the audio team to get it moved into the game
engine when I was at EA. The fact that Pd has the gui as a seperate
app makes it fairly easy to get going. It just runs headless in the
engine.
And yes, it does run just fine on a PS3 :-)
Mark Danks
Senior Manager
SCEA
"chris clepper" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
11/09/2007 11:32 AM
To
"Hans-Christoph Steiner" <[EMAIL PROTECTED]>
cc
pd list <[EMAIL PROTECTED]>
Subject
Re: [PD] Pd in video game Spore
Mark is now really high up in Sony's PS3 division.
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore. Makes sense, since
Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
>
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