Quoting Andy Farnell <[EMAIL PROTECTED]>: > On Wed, 19 Dec 2007 10:58:31 +0100 > Frank Barknecht <[EMAIL PROTECTED]> wrote: > >> Hallo, >> Andy Farnell hat gesagt: // Andy Farnell wrote: >> >> > On Wed, 19 Dec 2007 08:04:52 +0000 >> > [EMAIL PROTECTED] wrote: >> > > what is the difference between r~/s~ and throw~/catch~ ? >> > >> > [r~][s~] are one to one > > Thankyou Frank. Remember we talked about problems that happen
i vaguely remember your post about this problem.... i also vaguely remember that i could not reproduce the problem. > using more than one [r~]. Was that to do with creation order? one-to-many means that you can use more than one [r~]. i do this often. it has nothing to do with creation order, the s~/r~ names are evaluated when you turn on the audio-engine. not at creation time. > Or is that something that only affects [throw~][catch~] pairs? neither. the throw~/catch~ names are evaluated when you turn on the audio-engine. not at creation time. the only time you can get into trouble is when you are doing dynamic patching while the audio engine is on (then you can have evaluation-time == creation-time and you will get a warning if there is no [send~] or no [catch~] yet) and if you want to do many-to-many, just use: | | | [throw~ bla] [throw~ bla] [throw~ bla] [catch~ bla] | [send~ bla] [r~ bla] [r~ bla] | | mfg.ar IOhannes ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
