well, I totally agree with you, and that is why my stuff does not fill
in the niche of Miller's and others at all.
My stuff is for people who really had never seen anything like this,
which is practically everybody in brazil :)
I try to put some stuff in miller's book more accessible, but most of it
I dont even bother to attempt that at all! Just the basics...
The stuff is kinda in between Floss Manuals and Miller's book. But I
dont wish to inject the things I wrote about inside Floss Manuals at
all. it would even be smart to repeat some stuff redundantly.
But the theory in DSP we are discussing here is really minimum, and the
math could not be any simpler, which is just the procedure of using a
[+] object, as complex as adjusting the gain with [*].
Since it is that basic, I dont find it intimidating at all.
But I really hope we could all share our thoughts and ideas, and create
different materials that complement each other, and that are also
coherent with each other.
So sorry if I looked too technical, but I still believe it could be
simply presented, and that the material could benefit from it.
You see, DC Offset is also important to create Synthesis Control, like
in the Amplitude Modulation example. If you want to do an AM synth with
[osc], you need to adjust DC. But the procedure is really really simple.
I will work on the examples and send it to you as soon as i can.
thanks
alex
On Mon, Mar 30, 2009 at 3:29 PM, Derek Holzer <[email protected]
<mailto:[email protected]>> wrote:
I agree with the principles of this approach, but perhaps not the
complexity. The FLOSS Manual doesn't exist as a way to teach DSP.
That's what Miller's stuff is for. It exists as a way to get people
who are put off by the existing documentation, which is very very
heavy in math, DSP and computer science. These are the people I get
in my workshops every time. They just want to get an idea of how to
do things and not be intimidated. Thus the emphasis on simple
solutions rather than "correct" ones.
If people are ready for a deeper understanding of DSP, that's where
Miller's book, and pd-tutorial.com <http://pd-tutorial.com> and the
Roads CMT book and all the rest come in. And perhaps your Portuguese
one as well. I don't want this book to step into a niche which
already has many options, I want it to fill a niche which is still
wide open: Pd for absolute beginners, no prerequisites required.
D.
Alexandre Porres wrote:
you know, yeah, but the thing is that phasor is not actually an
oscilator at all !!!
the name actually refers to phase, and not sawtooth.
Apart from [osc~], oscilators in puredata are basically
wavetable oscilators. You have objects such as [tabosc4~] and
that is it.
What [phasor~] was designed to do is to indicate the phase of
the waveform on a table. So you have to adjust phsor to be
compatible with the table size. You do that simply by
multiplying phasor (wich ramps up to one) to the table size. So
what it is meant to do is tell the position (or "phase") in a
table. That is why it goes from 0 to 1. If it did go from -1 to
1, as an ocilator, then it wouldnt work that way.
So there is a misconception of [phasor~] being a sawtooth wave
generator that can be misleading. As an oscilator, [phasor~] has
a DC Offset. In order to [phasor~] became an oscilator with no
DC Offset, we have to correct it.
Maybe it is nice to be explicit about it in Floss Manuals, and
say that Pd mostly works out with Table lookup oscilators, and
that [osc~] is a special and unique object that is meant to be a
Cosine wave oscilator.
Then, when explaining how to get other kinds of wavefroms on Pd,
such as sawtooth, square, triangle, we could emphasize that we
are creating them, and building them up with the objects we
have. Thast also makes it implicit that there is more than one
way to di it, and that there is no official or built in Square
wave, for instance.
I actually talk a lot about that on my book. And I present
examples on how to get a triangle waveform on a table using the
sinesum comand, that is, by summing up harmonics.
Cheers
Alex
On Mon, Mar 30, 2009 at 3:02 PM, Derek Holzer <[email protected]
<mailto:[email protected]> <mailto:[email protected]
<mailto:[email protected]>>> wrote:
Is it really DC offset when the value goes from 0 to 1
instead of -1
to 1? I mean, that's the way [phasor~] comes right out of the
box.
D.
Alexandre Porres wrote:
I tried again, and now it works much better than
before... so I
guess there was something wrong before.
Well Claude, it seems it almost works as the [triangle~]
object.
Do you guys know about this one? It comes in some
external library.
Were you who did it anyway Claude? :)
[triangle~] works in a similar fashion, it goes smoothly from
inverse sawtooth to triangle and the sawtooth depending
on the
parameter (from 0 to 1).
The thing is that Triangle corrects the DC Offset, which
could
easily be done in the expr. But now I may start to sound
like an
obssessed DC Offset maniac.
Cheers
Alex
On Mon, Mar 30, 2009 at 1:25 PM, Claude Heiland-Allen
<[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>
<mailto:[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>> wrote:
Alexandre Porres wrote:
On Mon, Mar 30, 2009 at 12:02 PM, Claude
Heiland-Allen <
[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>
<mailto:[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>>
wrote:
[phasor~] [r~ shape]
[expr~ if($v1<$v2,$v1/$v2,(1-$v1)/(1-$v2))]
I tried that, but it didnt actually worked, I just
get actual
sawtooths, and
no real triangles.
Sorry for the shortness/lack of explanation,
0<shape<1, where
1 for
phasor, 0.5 for triangle, 0 for backwards phasor.
considering shape as a constant, obviously you get weird
results if
you modulate it, but that's half the fun:
0.0 <= input <= shape ~> 0.0 <= output <= 1.0
(rising ramp)
shape <= input <= 1.0 ~> 1.0 >= output >= 0.0
(falling ramp)
Hope this helps,
Claude
-- http://claudiusmaximus.goto10.org
-- Alexandre Torres Porres
cel. (11)8179-6226
Website: http://porres.googlepages.com/home
http://www.myspace.com/alexandretorresporres
-- ::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 35:
"Consider transitions"
--
Alexandre Torres Porres
cel. (11)8179-6226
Website: http://porres.googlepages.com/home
http://www.myspace.com/alexandretorresporres
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 87:
"Imagine the music as a moving chain or caterpillar"
--
Alexandre Torres Porres
cel. (11)8179-6226
Website: http://porres.googlepages.com/home
http://www.myspace.com/alexandretorresporres