Cool then, I'll hold off on further comments until I've seen your examples. Thanks for taking your time to explain all this. I think the more often it gets explained, the smoother the explanation becomes.

best,
D.

Alexandre Porres wrote:
well, I totally agree with you, and that is why my stuff does not fill in the niche of Miller's and others at all.

My stuff is for people who really had never seen anything like this, which is practically everybody in brazil :)

I try to put some stuff in miller's book more accessible, but most of it I dont even bother to attempt that at all! Just the basics...

The stuff is kinda in between Floss Manuals and Miller's book. But I dont wish to inject the things I wrote about inside Floss Manuals at all. it would even be smart to repeat some stuff redundantly.

But the theory in DSP we are discussing here is really minimum, and the math could not be any simpler, which is just the procedure of using a [+] object, as complex as adjusting the gain with [*].

Since it is that basic, I dont find it intimidating at all.

But I really hope we could all share our thoughts and ideas, and create different materials that complement each other, and that are also coherent with each other.

So sorry if I looked too technical, but I still believe it could be simply presented, and that the material could benefit from it.

You see, DC Offset is also important to create Synthesis Control, like in the Amplitude Modulation example. If you want to do an AM synth with [osc], you need to adjust DC. But the procedure is really really simple. I will work on the examples and send it to you as soon as i can.

thanks
alex


On Mon, Mar 30, 2009 at 3:29 PM, Derek Holzer <[email protected] <mailto:[email protected]>> wrote:

    I agree with the principles of this approach, but perhaps not the
    complexity. The FLOSS Manual doesn't exist as a way to teach DSP.
    That's what Miller's stuff is for. It exists as a way to get people
    who are put off by the existing documentation, which is very very
    heavy in math, DSP and computer science. These are the people I get
    in my workshops every time. They just want to get an idea of how to
    do things and not be intimidated. Thus the emphasis on simple
    solutions rather than "correct" ones.

    If people are ready for a deeper understanding of DSP, that's where
    Miller's book, and pd-tutorial.com <http://pd-tutorial.com> and the
    Roads CMT book and all the rest come in. And perhaps your Portuguese
    one as well. I don't want this book to step into a niche which
    already has many options, I want it to fill a niche which is still
    wide open: Pd for absolute beginners, no prerequisites required.

    D.

    Alexandre Porres wrote:

        you know, yeah, but the thing is that phasor is not actually an
        oscilator at all !!!

        the name actually refers to phase, and not sawtooth.

        Apart from [osc~], oscilators in puredata are basically
        wavetable oscilators. You have objects such as [tabosc4~] and
        that is it.
        What [phasor~] was designed to do is to indicate the phase of
        the waveform on a table. So you have to adjust phsor to be
        compatible with the table size. You do that simply by
        multiplying phasor (wich ramps up to one) to the table size. So
        what it is meant to do is tell the position (or "phase") in a
        table. That is why it goes from 0 to 1. If it did go from -1 to
        1, as an ocilator, then it wouldnt work that way.

        So there is a misconception of [phasor~] being a sawtooth wave
        generator that can be misleading. As an oscilator, [phasor~] has
        a DC Offset. In order to [phasor~] became an oscilator with no
        DC Offset, we have to correct it.

        Maybe it is nice to be explicit about it in Floss Manuals, and
        say that Pd mostly works out with Table lookup oscilators, and
        that [osc~] is a special and unique object that is meant to be a
        Cosine wave oscilator.

        Then, when explaining how to get other kinds of wavefroms on Pd,
        such as sawtooth, square, triangle, we could emphasize that we
        are creating them, and building them up with the objects we
        have. Thast also makes it implicit that there is more than one
        way to di it, and that there is no official or built in Square
        wave, for instance.

        I actually talk a lot about that on my book. And I present
        examples on how to get a triangle waveform on a table using the
        sinesum comand, that is, by summing up harmonics.

        Cheers
        Alex

        On Mon, Mar 30, 2009 at 3:02 PM, Derek Holzer <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

           Is it really DC offset when the value goes from 0 to 1
        instead of -1
           to 1? I mean, that's the way [phasor~] comes right out of the
        box.

           D.

           Alexandre Porres wrote:


               I tried again, and now it works much better than
        before... so I
               guess there was something wrong before.

               Well Claude, it seems it almost works as the [triangle~]
        object.

               Do you guys know about this one? It comes in some
        external library.

               Were you who did it anyway Claude? :)

               [triangle~] works in a similar fashion, it goes smoothly from
               inverse sawtooth to triangle and the sawtooth depending
        on the
               parameter (from 0 to 1).

               The thing is that Triangle corrects the DC Offset, which
        could
               easily be done in the expr. But now I may start to sound
        like an
               obssessed DC Offset maniac.

               Cheers
               Alex


               On Mon, Mar 30, 2009 at 1:25 PM, Claude Heiland-Allen
               <[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>
               <mailto:[email protected]
        <mailto:[email protected]>

               <mailto:[email protected]
        <mailto:[email protected]>>>> wrote:

                  Alexandre Porres wrote:

                      On Mon, Mar 30, 2009 at 12:02 PM, Claude
        Heiland-Allen <
                      [email protected]
        <mailto:[email protected]>
               <mailto:[email protected]
        <mailto:[email protected]>>
               <mailto:[email protected]
        <mailto:[email protected]>

               <mailto:[email protected]
        <mailto:[email protected]>>>>

                      wrote:


                          [phasor~]                               [r~ shape]
                          [expr~ if($v1<$v2,$v1/$v2,(1-$v1)/(1-$v2))]


                      I tried that, but it didnt actually worked, I just
        get actual
                      sawtooths, and
                      no real triangles.


                  Sorry for the shortness/lack of explanation,
        0<shape<1, where
               1 for
                  phasor, 0.5 for triangle, 0 for backwards phasor.

                  considering shape as a constant, obviously you get weird
               results if
                  you modulate it, but that's half the fun:

                  0.0   <= input <= shape  ~>  0.0 <= output <= 1.0
         (rising ramp)
                  shape <= input <= 1.0    ~>  1.0 >= output >= 0.0
         (falling ramp)

                  Hope this helps,



                  Claude
                  --    http://claudiusmaximus.goto10.org




               --        Alexandre Torres Porres
               cel. (11)8179-6226
               Website: http://porres.googlepages.com/home
               http://www.myspace.com/alexandretorresporres


           --    ::: derek holzer ::: http://blog.myspace.com/macumbista :::
           http://www.vimeo.com/macumbista :::
           ---Oblique Strategy # 35:
           "Consider transitions"




-- Alexandre Torres Porres
        cel. (11)8179-6226
        Website: http://porres.googlepages.com/home
        http://www.myspace.com/alexandretorresporres


-- ::: derek holzer ::: http://blog.myspace.com/macumbista :::
    http://www.vimeo.com/macumbista :::
    ---Oblique Strategy # 87:
    "Imagine the music as a moving chain or caterpillar"




--
Alexandre Torres Porres
cel. (11)8179-6226
Website: http://porres.googlepages.com/home
http://www.myspace.com/alexandretorresporres


--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: http://www.vimeo.com/macumbista :::
---Oblique Strategy # 178:
"What is the simplest solution?"

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