Le 14/12/2012 15:42, Charles Goyard a écrit :
Hi list,

I have a simple patch that plays a film with pix_movie, with a rotateXYZ
to rotate it clockwise or counterclockwise on screen.

Now I want to add motion blur in the rotating effect.

Just adding pix_motionblur to the chain does not work, because it blurs
the movie images but not with respect to the rotation.

I understand it's problably because pix_motionblur comes into play
before the film is made into a texture and that rotateXYZ applies to the
geo the texture is on.

So what's a nice way to have motionblur applied to the rotation ?
render in a framebuffer and use this image for the motionblur.


It seems there glsl and pdp examples for that but I don't understand
them (I never used these libraries).
yes, glsl can help a lot.

you can use example : 10.glsl/14.blur, remove sceneA and sceneB in order to add 
:
rotateXYZ
pix_image
pix_texture
rectangle

it should work.
cheers
c



Thanks,


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