Le 15/12/2012 15:59, John Harrison a écrit :
> I think the issue might be that [pix_motionblur] works with images,
> not textures. Therefore you need to change your rotated texture into
> an image, then blur that. I modified your patch to do this. See if it
> does what you want (attached).
>
> -John
>
> On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Hi Cyrille,
>
>     > render in a framebuffer and use this image for the motionblur.
>
>     That's what I tried without success.
>
>     Here's a simplified patch (with a single image instead of movie)
>     showing the situation.
>
>     Rotation should exhibit some blurring, isn't it ?
>
>     Maybe there's smehting I need to setup ? Like alpha or whatso ?
>
>     Thanks a lot,
>
>     --
>     Charles
>
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Hello,

I think, it is better to work (only) with textures and framebuffers
(this is faster).
See the patch attached.
If you need absolutely [pix_motionblur], then the John's solution is good.
++

Jack


Attachment: test-blur3.pd
Description: application/puredata

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