Le 15/12/2012 15:59, John Harrison a écrit : > I think the issue might be that [pix_motionblur] works with images, > not textures. Therefore you need to change your rotated texture into > an image, then blur that. I modified your patch to do this. See if it > does what you want (attached). > > -John > > On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <[email protected] > <mailto:[email protected]>> wrote: > > Hi Cyrille, > > > render in a framebuffer and use this image for the motionblur. > > That's what I tried without success. > > Here's a simplified patch (with a single image instead of movie) > showing the situation. > > Rotation should exhibit some blurring, isn't it ? > > Maybe there's smehting I need to setup ? Like alpha or whatso ? > > Thanks a lot, > > -- > Charles > > _______________________________________________ > [email protected] <mailto:[email protected]> mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
Hello, I think, it is better to work (only) with textures and framebuffers (this is faster). See the patch attached. If you need absolutely [pix_motionblur], then the John's solution is good. ++ Jack
test-blur3.pd
Description: application/puredata
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