Hi all, > > I think the issue might be that [pix_motionblur] works with images, > > not textures. Therefore you need to change your rotated texture into > > an image, then blur that. I modified your patch to do this. See if it > > does what you want (attached). > Hello, > > I think, it is better to work (only) with textures and framebuffers > (this is faster). > See the patch attached. > If you need absolutely [pix_motionblur], then the John's solution is good.
Cyrille sent me two patches that show both ways this morning, but by private mail. They really look similar to the ones you sent :). Using pix_snap is way too slow (98%cpu versus 18% with opengl blending). Thanks to all, -- Charlot _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
