I think the issue might be that [pix_motionblur] works with images, not
textures. Therefore you need to change your rotated texture into an image,
then blur that. I modified your patch to do this. See if it does what you
want (attached).

-John

On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <c...@fsck.fr> wrote:

> Hi Cyrille,
>
> > render in a framebuffer and use this image for the motionblur.
>
> That's what I tried without success.
>
> Here's a simplified patch (with a single image instead of movie) showing
> the situation.
>
> Rotation should exhibit some blurring, isn't it ?
>
> Maybe there's smehting I need to setup ? Like alpha or whatso ?
>
> Thanks a lot,
>
> --
> Charles
>
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Attachment: test-blur2.pd
Description: Binary data

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