I think the issue might be that [pix_motionblur] works with images, not textures. Therefore you need to change your rotated texture into an image, then blur that. I modified your patch to do this. See if it does what you want (attached).
-John On Sat, Dec 15, 2012 at 2:16 AM, Charles Goyard <c...@fsck.fr> wrote: > Hi Cyrille, > > > render in a framebuffer and use this image for the motionblur. > > That's what I tried without success. > > Here's a simplified patch (with a single image instead of movie) showing > the situation. > > Rotation should exhibit some blurring, isn't it ? > > Maybe there's smehting I need to setup ? Like alpha or whatso ? > > Thanks a lot, > > -- > Charles > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
test-blur2.pd
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