I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP...
Thanks Josh On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <[email protected]> wrote: > > > On Thursday, November 7, 2013, Joshan Mahmud wrote: > >> Hi all >> >> Apologise for the novice question, but I'm trying to work purely with C++ >> & libpd (OSX desktop) and have been working with >> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. >> >> I can build the project fine (libpd & the cppTest app) but when it opens >> the test patch (or any for that matter) I do not get any sound. The patch >> themselves works fine. Print statements are ok and sending & receiving >> messages seem ok. But I even built a patch which just *~ two phasors, and >> couldn't hear it when I used the cppTest code to open my patch. I don't >> think there is anything wrong with libpd nor my sound card as I compiled & >> ran the iOSTest project (deployed to a simulator iPhone) and that worked >> (fuzzy audio, but sound came through). >> >> Anyone have any good ideas? I know that with the output AudioUnit on OSX >> has a default volume of 0 (unlike iOS which has default of 1.0 for volume) >> so would it be something like that? >> >> Thanks!!! >> Josh >> > > > Did you send a "dsp on" message to your patch? > > > -- > Rafael Vega > [email protected] > >
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
