I believe so, I'm running this code:
https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
I presume line 56 (pd.computeAudio(true);) switches on DSP...

Thanks
Josh


On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <[email protected]> wrote:

>
>
> On Thursday, November 7, 2013, Joshan Mahmud wrote:
>
>> Hi all
>>
>> Apologise for the novice question, but I'm trying to work purely with C++
>> & libpd (OSX desktop) and have been working with
>> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
>>
>> I can build the project fine (libpd & the cppTest app) but when it opens
>> the test patch (or any for that matter) I do not get any sound.  The patch
>> themselves works fine.  Print statements are ok and sending & receiving
>> messages seem ok.  But I even built a patch which just *~ two phasors, and
>> couldn't hear it when I used the cppTest code to open my patch.  I don't
>> think there is anything wrong with libpd nor my sound card as I compiled &
>> ran the iOSTest project (deployed to a simulator iPhone) and that worked
>> (fuzzy audio, but sound came through).
>>
>> Anyone have any good ideas?  I know that with the output AudioUnit on OSX
>> has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
>> so would it be something like that?
>>
>> Thanks!!!
>> Josh
>>
>
>
> Did you send a "dsp on" message to your patch?
>
>
> --
> Rafael Vega
> [email protected]
>
>
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