Check out RTAudio or PortAudio. I've had better results with RTAudio.
On Thu, Nov 7, 2013 at 10:14 AM, Joshan Mahmud <[email protected]>wrote: > Hi Rafael > > Many thanks for your feedback! I'm glad there's actually something > missing rather than the code just not working. > > My other question is then, if I don't want to use Jack and just want to > use something simple to tie up the dac of libpd to my default sound card - > is there a simple way of doing that? > > Thanks > Josh > > > On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega <[email protected]> wrote: > >> And yes, the iOS Test project does the audio I/O for you. >> >> >> On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega <[email protected]> wrote: >> >>> >>> >>> >>> On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud >>> <[email protected]>wrote: >>> >>>> I believe so, I'm running this code: >>>> https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and >>>> I presume line 56 (pd.computeAudio(true);) switches on DSP... >>>> >>>> Thanks >>>> Josh >>>> >>>> >>>> On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <[email protected]>wrote: >>>> >>>>> >>>>> >>>>> On Thursday, November 7, 2013, Joshan Mahmud wrote: >>>>> >>>>>> Hi all >>>>>> >>>>>> Apologise for the novice question, but I'm trying to work purely with >>>>>> C++ & libpd (OSX desktop) and have been working with >>>>>> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd >>>>>> . >>>>>> >>>>>> I can build the project fine (libpd & the cppTest app) but when it >>>>>> opens the test patch (or any for that matter) I do not get any sound. >>>>>> The >>>>>> patch themselves works fine. Print statements are ok and sending & >>>>>> receiving messages seem ok. But I even built a patch which just *~ two >>>>>> phasors, and couldn't hear it when I used the cppTest code to open my >>>>>> patch. >>>>>> I don't think there is anything wrong with libpd nor my sound card as I >>>>>> compiled & ran the iOSTest project (deployed to a simulator iPhone) and >>>>>> that worked (fuzzy audio, but sound came through). >>>>>> >>>>>> Anyone have any good ideas? I know that with the output AudioUnit on >>>>>> OSX has a default volume of 0 (unlike iOS which has default of 1.0 for >>>>>> volume) so would it be something like that? >>>>>> >>>>>> Thanks!!! >>>>>> Josh >>>>>> >>>>> >>>>> >>>>> Did you send a "dsp on" message to your patch? >>>>> >>>>> >>>>> -- >>>>> Rafael Vega >>>>> [email protected] >>>>> >>>>> >>>> >>> >>> Maybe I'm missing something when skimming through your code, but, where >>> are you setting up audio I/O? libpd doesn't do that automatically for you. >>> Here's my implementation >>> https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses >>> jack as audio I/O and libpd as DSP processing. >>> >>> >>> >> >> >> -- >> Rafael Vega >> [email protected] >> > > -- Rafael Vega [email protected]
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