care to elaborate how? i´d beinterested in a way of dynamically changing number of voices assigned to a “clone” object. i am aware, that this will rebuild the dsp graph vanilla preferable.
thanks hans > Am 05.03.2018 um 17:36 schrieb Alexandre Torres Porres <[email protected]>: > > yeah, this would be quite different, though I can see how using it could do > the trick... but not to worry, as I have found a solution to those technical > issues that didn't need any of this ;) so I guess this is not important > anymore. > > thanks > > 2018-03-05 8:14 GMT-03:00 Liam Goodacre <[email protected]>: > Not dynamic patching, but you can use [canvasargs] from iemguts. Updating the > arguments doesn't happen immediately, but takes effect if the patch is saved > and reloaded. > > Barring this, I can't think of anything other than the dreaded option of > sending individual mouse and keyboard messages to the canvas. > From: Pd-list <[email protected]> on behalf of Alexandre Torres > Porres <[email protected]> > Sent: 03 March 2018 03:01 > To: Pd-List > Subject: [PD] how to change an object's argument via dynamic patching > > Hi, is there a way to change the argument of just one object via dynamic > patching without having to clear all of the patch's or subpatch's object and > restart from scratch? > > It's not that I'm lazy to clean and restart, I just can't do it, for > technical reasons I don't think it's important to discuss right now. > > This in Pd Vanilla, of course > > cheers > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
