2018-03-05 16:53 GMT-03:00 hans w. koch <[email protected]>:

> care to elaborate how?
>

not really, this was a stupid problem I was having with a patch, but
changed the approach entirely and avoided the whole problem on its own, so
I guess it doesn't matter as it basically just made the whole issue I was
having pointless.

as for solutions more closely related to what I wanted, I don't know...
maybe [canvasargs] could be used, but I was thinking of something that
didn't require externals.

cheers


>
> i´d beinterested in a way of dynamically changing number of voices
> assigned to a “clone” object.
> i am aware, that this will rebuild the dsp graph
> vanilla preferable.
>
> thanks
> hans
>
> > Am 05.03.2018 um 17:36 schrieb Alexandre Torres Porres <[email protected]
> >:
> >
> > yeah, this would be quite different, though I can see how using it could
> do the trick... but not to worry, as I have found a solution to those
> technical issues that didn't need any of this ;) so I guess this is not
> important anymore.
> >
> > thanks
> >
> > 2018-03-05 8:14 GMT-03:00 Liam Goodacre <[email protected]>:
> > Not dynamic patching, but you can use [canvasargs] from iemguts.
> Updating the arguments doesn't happen immediately, but takes effect if the
> patch is saved and reloaded.
> >
> > Barring this, I can't think of anything other than the dreaded option of
> sending individual mouse and keyboard messages to the canvas.
> > From: Pd-list <[email protected]> on behalf of Alexandre
> Torres Porres <[email protected]>
> > Sent: 03 March 2018 03:01
> > To: Pd-List
> > Subject: [PD] how to change an object's argument via dynamic patching
> >
> > Hi, is there a way to change the argument of just one object via dynamic
> patching without having to clear all of the patch's or subpatch's object
> and restart from scratch?
> >
> > It's not that I'm lazy to clean and restart, I just can't do it, for
> technical reasons I don't think it's important to discuss right now.
> >
> > This in Pd Vanilla, of course
> >
> > cheers
> >
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>
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