Snap a render scene as a texture, [gemframebuffer] is the way to go (for me). You render your scene as usual, just replace the [gemhead] with :
[gemhead] | [gemframebuffer] | [translateXYZ 0 0 -4] | ... hop, you can grap the scene below [translateXYZ 0 0 -4] as a texture with the right outlet of [gemframebuffer]. ++ Jack Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit : > On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote: >> I think the question is - within a shader, can you 'snap' an image to >> a texture so that it doesn't have to go back and forth between the >> GPU and CPU? I'm curious too... I guess there must be a way to do >> this... > > > [pix_snap2tex] > or, preferably [gemframebuffer]. > > gfamsdr > IOhannes > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
