On 2/14/21 21:52, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to
a texture so that it doesn't have to go back and forth between the
GPU and CPU?  I'm curious too... I guess there must be a way to do this...


of course that'
s possible.ther
e's a couple of
examples in Gem
/examples/10.gl
sl/, notably fr
om 08.multi_pas
s_rendering.pd
through to 10.G
PGPU_Physical_m
odel.pd

however, this is rea
lly only a pretext f
or what i actually w
ant to say:

happy birthday.
happy patching.

cheers,
nmgfest
IOhannes

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