What I understand from the original question was how to feed an image generated 
with a shader to pix_movement.
So one need an image, not a texture.
I'm afraid pix_snap is the only solution.

Cheers
c

Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to
a texture so that it doesn't have to go back and forth between the
GPU and CPU?  I'm curious too... I guess there must be a way to do this...


[pix_snap2tex]
or, preferably [gemframebuffer].

gfamsdr
IOhannes


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