I am totally lost, I attach my shader and the patch which I made the screenshot of at the beginning of this thread. Could someone show me how to achieve the texture on a rectangle 16 9 so I can rotate and crop it and not only as a mask, as it is now in the patch.
Probably totally easy just cannot figure out how to add the pix_snap or pix_snap2tex On Mon, Feb 15, 2021 at 10:04 AM cyrille henry <c...@chnry.net> wrote: > What I understand from the original question was how to feed an image > generated with a shader to pix_movement. > So one need an image, not a texture. > I'm afraid pix_snap is the only solution. > > Cheers > c > > Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit : > > On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote: > >> I think the question is - within a shader, can you 'snap' an image to > >> a texture so that it doesn't have to go back and forth between the > >> GPU and CPU? I'm curious too... I guess there must be a way to do > this... > > > > > > [pix_snap2tex] > > or, preferably [gemframebuffer]. > > > > gfamsdr > > IOhannes > > > > > > _______________________________________________ > > Pd-list@lists.iem.at mailing list > > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
<<attachment: cam-calib.zip>>
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