William Robb wrote:

> Hence my question about SLI, on the theory that I could ameliorate
> that potential bottleneck [memory read/write access].

Nah, that's not what SLI is all about.  The GPUs share the same frame 
buffer, but divvy up the work of filling it amongst themselves, when in 
SLI configuration.

The point of SLI is that the 3D rendering computations are the 
bottleneck rather than the access to the frame buffer memory.  In other 
words, it takes longer to figure out what color to set for each pixel 
than it takes to write that color into the frame buffer.  So you break 
up the load and get multiple computational units working on the problem 
to try to "load level" between computing the colors and writing them to 
the frame buffer.

Something could be done to improve read/write access, but it would be a 
different approach than what SLI does.

-- 
Thanks,
DougF (KG4LMZ)

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