Yes, unsharp mask, try it :)

On 13 September 2014 12:09, Igor PDML-StR <[email protected]> wrote:
>
> Thanks to all who responded with the suggestions.
>
> Attila and John:
> Indeed, in PS, one can do curve adjustments, etc.
> However, at least in LR3, one can only adjust areas of the curve, not the
> points. From Godfrey's response, I guess it became possible in the latest
> LR.
> The reason I am still on 3.x is because of the compatibility with an XP
> computer. It's a complicated chain of dependences, that I am not ready to
> break at this point. I'll probably do it soon, but not just yet.
>
> Playing with the luminance of blue is a good idea, thank you, Matthew and
> Paul. It can be used in some cases (but not all).
>
> Godfrey and John: adjustment brush is a much more involved tool, since the
> combination of the sky and other features is somewhat complicated in some of
> the photos.
>
> So, it looks like Tone curve in point mode in the newer LR would be the best
> solution.
>
> Rob: I am a bit confused by your suggestion:
>
>> My preferred global approach is to apply USM starting at around 25%
>> with a large radius of 250 pixels or so.
>
>
> If by USM you mean "unsharp mask" ???), then how would this help?
> I don't think I follow your thought here.
>
> Igor
>
>
>
> On Fri, 12 Sep 2014, Igor PDML-StR wrote:
>
>>
>> Hi All,
>>
>> I am working on some nature pictures. In these photos there is plenty of
>> sky (as well as clear water and shores scenary.
>> Some of those were taken when the sky was a bit hazy.
>> Boosting up the contrast in LR helps getting rid of that haze.
>> However, in some of the photos, it makes the rest of the image a bit too
>> contrasty.
>>
>> It seems to me that if I could selectively boost up the contrast of the
>> upper portion of the tone curve, that would do the job better.
>>
>> Hence my question: what are the options of conveniently (!) boosting up
>> the contrast of a specific portion of the tone curve without affecting the
>> rest (in LR, specifically LR 3.x, but that probably doesn't matter much)?
>>
>> Thank you!
>>
>> Igor
>>
>
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-- 
Rob Studdert (Digital  Image Studio)
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