Rob,
I am still confused...
What do you call "unsharp mask" in LR3? Does it exist in this version,
or did they introduce one in 5.x?
You don't mean "edge masking" using "Masking" slider under "Sharpening,
do you?
Igor
Rob Studdert Fri, 12 Sep 2014 19:49:34 -0700
Yes, unsharp mask, try it :)
On 13 September 2014 12:09, Igor PDML-StR <[email protected]> wrote:
<...>
Rob: I am a bit confused by your suggestion:
My preferred global approach is to apply USM starting at around 25%
with a large radius of 250 pixels or so.
If by USM you mean "unsharp mask" ???), then how would this help?
I don't think I follow your thought here.
Igor
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