You can get better results in PS than you did. Using 
Transform/Distort, you can work all 4 corners 
independently. It helps to us use guide lines for 
setting the verticals. When I correct perspective 
distortion I not only pull the top corners up and out, I 
usually have to work one corner in and down. Not only do 
the verticels have to be straight up and down, but the 
vanishing lines have to look right. There is no simple 
formula for making it look right.
The one thing you can't do in PS, than you can with a 
real view camera, are the swings for changing DOF.

From: Mishka 
this is what i was talking about (comments are welcome)

http://briefcase.yahoo.com/bc/ignatievmatterccbrandeisedu
/vwp?.dir=/Boston+2002&
.src=bc&.dnm=22.jpg

http://briefcase.yahoo.com/bc/ignatievmatterccbrandeisedu
/vwp?.dir=/Boston+2002&
.src=bc&.dnm=22---1.jpg
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