I just added the "Base rotation angle" config option to implement this. It rearranges the rotation logic in video.c such that a 90 degree rotation flag loads the 90+base degree video wrapper, and so on.
Quoting Pascal Bauermeister <[EMAIL PROTECTED]>: > Hello Micah, > > > One can specify pgserver a rotation (in 90� multiples). Some part of the > rotation depends on the hardware, namely the display panel and the > device construction. > > Currently we must take this hardware rotation into account in our > orientation preference on the client side. This is clumsy because for > one platform (e.g. the emulator), portrait is 0�, and for another (e.g. > the real one), portrait is 90�. > > What I suggest is to be able to specify a 'hardware rotation' to > normalize the platform, that is never seen by the clients, but always > added to the regular rotation by the server. > > This problem is non-critical. > > Regards, > > Pascal > > > -- > Pascal Bauermeister > Head of Software Development > > SMARTDATA > PSE-A / EPFL > CH-1015 Lausanne > > http://www.smartdata.ch > mailto:[EMAIL PROTECTED] > Phone: +41 (21) 693 84 98 > fax: +41 (21) 693 84 91 > > _______________________________________________ > Pgui-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/pgui-devel > -- Only you can prevent creeping featurism! _______________________________________________ Pgui-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/pgui-devel
