Hi,

Well, the same argument was used for inspectors before the GTInspector. And
now, the amount of inspector windows reduces significantly and you actually
gain value in the process (because you keep track of the session).

Having windows popping up everywhere is a technical solution, but it does
not mean we cannot find a better cognitive solution. I think that the
overhead imposed by those windows is quite high and reducing the amount is
a worthy goal.

Cheers,
Doru

On Fri, Oct 3, 2014 at 10:30 AM, [email protected] <[email protected]>
wrote:

> Window plague maybe, but Ctrl-w is closing them quite fast too.
>
> As well as the Windows > Delete Unchanged windows menu entry.
>
> Tiling Windows Manager kind of helps too.
>
> It is important to have all of those windows when drilling down into a
> complicated feature with senders and implementors. That is  a
> differentiating factor vs other IDEs. (Ok, Vim can :sp and :vsp a lot but
> this is not the same feeling).
>
> Phil
>
> On Fri, Oct 3, 2014 at 10:13 AM, Marcus Denker <[email protected]>
> wrote:
>
>>
>> On 03 Oct 2014, at 10:08, Christophe Demarey <[email protected]>
>> wrote:
>>
>> >
>> > Le 3 oct. 2014 à 08:26, Esteban Lorenzano a écrit :
>> >
>> >> well, but that’s something that *now* you cannot do.
>> >> what people will see now is “cmd+i does one thing in playground, and
>> other thing in other parts of the system".
>> >
>> > Maybe it is me but what I see is cmd+i => inspect.
>> > I will be more confused to use cmd+o in GT and cmd+i everywhere else.
>> >
>>
>> another argument: everyone agrees that we open too many windows (*far*
>> too many windows) and that we
>> need to change the IDE to do that less.
>>
>> Now if we declare “every keystroke that used to open a window needs to
>> open a window forever and in all
>> contexts”, then it will be hard to solve the window-plague…
>>
>>         Marcus
>>
>>
>


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